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Escient Fireball module

Hi

I'm trying to insert fireball module ( original module from escient web site) in my program but it's not work. I tried demo itself and it work very nice. When I compile my program, I don't get error messages, the files tranfert work well, but when I use my touch panel, the led input on master lit but not the led output. I build my code similarely to demo code but I get no succes.

Somebody have an idea ?

Comments

  • Spire_JeffSpire_Jeff Posts: 1,917
    Can you post the code you have written to implement the fireball module? If it works from the demo files they send, then communication shouldn't be a problem. If you don't want to post your code, I would suggest stepping through your code (either mentally, or with the debugger) and see if you can find the missing/extra code or watch the information being sent to the virtual and physical devices to look for error messages or lack of comm.

    You might also try taking a break from the code. Work on something else for a little while, then come back to the code and look at it again. I occasionally find that my fingers weren't listening to my brain properly the first time through and my brain just assumes that my fingers followed the orders properly.

    <TANGENT> For example, today I was updating a touchpanel that handles some security monitoring for a client and when I originally created the touchpanel files, I had entered the prompt as: "Are you sure you want to active the security lighting?". Well, even the first time I read through this today, my brain was still interpreting active as activate. It wasn't until I was showing the client a change that involved the prompt that my brain recognized active as active, not activate :) Well, now that I have wasted 10 seconds of your life you will never get back, I'll end my pointless story. </TANGENT>



    Jeff
  • DenisDenis Posts: 163
    the part of my code

    Tanks there is a part of my code
    PROGRAM_NAME='J.Babeu'
    (***********************************************************)
    (* System Type : NetLinx                                   *)
    (***********************************************************)
    (* REV HISTORY:                                            *)
    (***********************************************************)
    
    (***********************************************************)
    (*          DEVICE NUMBER DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_DEVICE
    
    //USER INTERFACE
    
    // TOUCH PANEL IN SWIMMING POOL
    
    dvTP_NAV		= 10001:1:0	// TOUCH PANEL NAVIGATION AND ACCESSORIES
    dvTP_LIGHTS_PISCINE	= 10001:2:0	// TOUCH PANEL SWIMMING POOL LIGHTING
    dvTP_LIGHTS_DINETTE	= 10001:3:0	// TOUCH PANEL LUNCH ROOM LIGHTING
    dvTP_LIGHTS_EXTERIEUR	= 10001:4:0	// TOUCH PANEL REAR BALCONY AND TERRACE
    dvTP_STORES_PISCINE	= 10001:5:0	// TOUCH PANEL SWIMMING POOL BLINDS
    dvTP_STORES_SEJOUR	= 10001:6:0	// TOUCH PANEL FAMILY ROOM BLINDS 
    dvTP_ILLICO		= 10001:9:0	// TOUCH PANEL ILLICO
    dvTP_FB1		= 10001:11:0	// TOUCH PANEL ESCIENT
    
    
    // TOUCH PANEL IN KITCHEN
    
    dvTPK_NAV		= 10002:1:0	// TOUCH PANEL NAVIGATION AND ACCESSORIES
    dvTPK_LIGHTS_SEJOUR	= 10002:2:0	// TOUCH PANEL FAMILY ROOM LIGHTING
    dvTPK_LIGHTS_CUISINE	= 10002:3:0	// TOUCH PANEL KITCHEN LIGHTING
    dvTPK_LIGHTS_EXTERIEUR	= 10002:4:0	// TOUCH PANEL REAR BALCONY AND TERRACE
    dvTPK_STORES_PISCINE	= 10002:5:0	// TOUCH PANEL SWIMMING POOL BLINDS
    dvTPK_STORES_SEJOUR	= 10002:6:0	// TOUCH PANEL FAMILY ROOM BLINDS 
    dvTPK_ILLICO		= 10002:9:0	// TOUCH PANEL ILLICO
    dvTPK_FB1		= 10002:11:0	// TOUCH PANEL ESCIENT
    
    //NI3000 SERIAL CONTROLED DEVICE
    
    dvVANTAGE		= 5001:2:0	// VANTAGE LIGHTING SYSTEM
    dvFB1_RS232		= 5001:1:0    	// ESCIENT MISIC SERVER
    vdvFB1			= 33004:1:0	// VIRTUAL ESCIENT MUSICK SERVER
    
    
    // SWIMMIMG POOL SHADES CONTROLS
     
    dvSTORES_P_1		= 32002:1:0	// RELAY CARD # 1
    dvSTORES_P_2		= 32003:1:0	// RELAY CARD # 2
    dvSTORES_P_3		= 32004:1:0	// RELAY CARD # 3
    dvSTORES_P_4		= 32005:1:0	// RELAY CARD # 4
    dvSTORES_P_5		= 32006:1:0	// RELAY CARD # 5
    dvSTORES_P_6		= 32007:1:0	// RELAY CARD # 6
    
    // FAMILY ROOM SHADES CONTROL 
    
    dvSTORES_S_1		= 32008:1:0	// RELAY CARD # 7
    dvSTORES_S_2		= 32009:1:0	// RELAY CARD # 8
    dvSTORES_S_3		= 32010:1:0	// RELAY CARD # 9
    
    (***********************************************************)
    (*               CONSTANT DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_CONSTANT
    
    
    (***********************************************************)
    (*              DATA TYPE DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_TYPE
    
    (***********************************************************)
    (*               VARIABLE DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_VARIABLE
    
    VOLATILE INTEGER nLOAD_STAT [4][4][8]	// NUMBER OF ENCLOSURES, MODULES, NUMBER OF LOADS
    
    CHAR nCURRENT_ROOM [20]
    CHAR nCURRENT_MODE [20]
    CHAR nCURRENT_SOURCE [20]
    
    INTEGER nSTORES_PISCINE [6]
    INTEGER nSTORES_SEJOUR [6]
    
    DEVCHAN nMODE_SEL_BUTTONS []=		//MODE ROOM SOURCE SELECT 
    {
        {dvTP_NAV,1},{dvTP_NAV,2},{dvTP_NAV,3},{dvTP_NAV,4},{dvTP_NAV,5},
        {dvTP_NAV,6},{dvTP_NAV,7},{dvTP_NAV,9},{dvTP_NAV,10},{dvTP_NAV,11},
        {dvTP_NAV,12},{dvTP_NAV,13},{dvTP_NAV,14},{dvTP_NAV,15},{dvTP_NAV,16},
        {dvTP_NAV,17},{dvTP_NAV,18}
    }
    
    DEVCHAN nMODE_SEL_BUTTONS_KITCHEN []=		//MODE ROOM SOURCE SELECT 
    {
        {dvTPK_NAV,1},{dvTPK_NAV,2},{dvTPK_NAV,3},{dvTPK_NAV,4},{dvTPK_NAV,5},
        {dvTPK_NAV,6},{dvTPK_NAV,7},{dvTPK_NAV,9},{dvTPK_NAV,10},{dvTPK_NAV,11},
        {dvTPK_NAV,12},{dvTPK_NAV,13},{dvTPK_NAV,14},{dvTPK_NAV,15},{dvTPK_NAV,16},
        {dvTPK_NAV,17},{dvTPK_NAV,18}
    }
    
    (*********************************************************** 
    
    This demo is setup for 3 FireBall units and 6 touch panels.
    
    Delete the variable sets and modules for fewer FireBalls.
    Copy and paste the variable sets and modules for more FireBalls.
    If adding more FireBalls, be sure to number the variable and modules accordingly
    
    Add or delete FireBall touch panels from the DEFINE_DEVICE section and from the aTP_FB[] array.
    
    Notes for the FireBall variables below:
    1. iTP_FB[] array size should equal the number of devices in aTP_FB[]
    2. FBx_NAME is the name you want to appear on the touch panels
    3. FBx_NUMBER is just a sequential number per FireBall unit
    4. FBx_TYPE = 0 for E/E2/SE/MP models and 1 for DVDM models
    5. FBx_USE_IP_CONNECTION = 1 for Ethernet Control and 0 for RS232 - Ethernet is highly recommeded!
    
    ***********************************************************) 
    
    DEV aTP_FB[] =	{
    		dvTP_FB1,
    		dvTPK_FB1
    		}
    
    INTEGER iTP_FB[2] 
    
    CHAR FB1_NAME[15]		= 'FireBall E2-300'
    INTEGER FB1_NUMBER		= 1
    INTEGER FB1_TYPE		= 0
    CHAR FB1_IP_ADDRESS[15]		= '192.168.0.104'
    INTEGER FB1_USE_IP_CONNECTION	= 1
    INTEGER FB1_LOCAL_PORT		= FIRST_LOCAL_PORT
    
    (***********************************************************)
    (*               LATCHING DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_LATCHING
    
    (***********************************************************)
    (*       MUTUALLY EXCLUSIVE DEFINITIONS GO BELOW           *)
    (***********************************************************)
    DEFINE_MUTUALLY_EXCLUSIVE
    
    (***********************************************************)
    (*        SUBROUTINE/FUNCTION DEFINITIONS GO BELOW         *)
    (***********************************************************)
    
    
    (***********************************************************)
    (*                STARTUP CODE GOES BELOW                  *)
    (***********************************************************)
    DEFINE_START
    
    COMBINE_DEVICES (vdvFB1,dvFB1_RS232)
    
    DEFINE_MODULE 'FireBall Module v5_0_1' FB1_MODULE  (
    						    aTP_FB,
    						    iTP_FB,
    						    FB1_NAME,
    						    FB1_NUMBER,
    						    FB1_TYPE,
    						    FB1_USE_IP_CONNECTION,
    						    FB1_IP_ADDRESS,
    						    FB1_LOCAL_PORT,
    						    dvFB1_RS232
    						    );
    
    (***********************************************************)
    (*                THE EVENTS GO BELOW                      *)
    (***********************************************************)
    


    //////////////////////////////////Demo code/////////////////////////////////
    PROGRAM_NAME='Escient FireBall v5.0.1'
    (***********************************************************)
    (* System Type : NetLinx                                   *)
    (***********************************************************)
    (* REV HISTORY:                                            *)
    (***********************************************************)
    
    (***********************************************************)
    (*          DEVICE NUMBER DEFINITIONS GO BELOW             *)
    (***********************************************************)
    
    DEFINE_DEVICE
    dvTP1		= 10001:1:0
    dvTP2		= 10002:1:0
    dvTP3		= 10003:1:0
    dvTP4		= 128:1:0
    dvTP5		= 130:1:0
    dvTP6		= 132:1:0
    
    //FireBall Touch Panel Definitions:
    //There should be one dvTP_FBx device definition for each touch panel used to control a FireBall unit
    //All FireBall buttons are on channel and address 11 for TP4 panels
    dvTP_FB1	= 10002:11:0
    
    //All FireBall button codes and variable text are on device 2 for TP3 panels.
    dvTP_FB4	= 129:1:0     
    dvTP_FB5	= 131:1:0
    dvTP_FB6	= 133:1:0
    
    //FireBall Serial Port Definitions
    //There should be one dvFBx_RS232 device for each FireBall in the system being controlled via a serial port
    //Set these to a virtual device numbers if using IP control
    dvFB1_RS232	= 5001:1:0    
    
    vdvFB1		= 33001:1:0
    (***********************************************************)
    (*               CONSTANT DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_CONSTANT
    
    (***********************************************************)
    (*              DATA TYPE DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_TYPE
    
    (***********************************************************)
    (*               VARIABLE DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_VARIABLE
    
    (*********************************************************** 
    
    Notes for using the FireBall demo code:
    
    This demo is setup for 3 FireBall units and 6 touch panels.
    
    Delete the variable sets and modules for fewer FireBalls.
    Copy and paste the variable sets and modules for more FireBalls.
    If adding more FireBalls, be sure to number the variable and modules accordingly
    
    Add or delete FireBall touch panels from the DEFINE_DEVICE section and from the aTP_FB[] array.
    
    Notes for the FireBall variables below:
    1. iTP_FB[] array size should equal the number of devices in aTP_FB[]
    2. FBx_NAME is the name you want to appear on the touch panels
    3. FBx_NUMBER is just a sequential number per FireBall unit
    4. FBx_TYPE = 0 for E/E2/SE/MP models and 1 for DVDM models
    5. FBx_USE_IP_CONNECTION = 1 for Ethernet Control and 0 for RS232 - Ethernet is highly recommeded!
    
    ***********************************************************) 
    
    DEV aTP_FB[] =	{
    		dvTP_FB1,
    		dvTP_FB4,
    		dvTP_FB5,
    		dvTP_FB6
    		}
    
    INTEGER iTP_FB[6] 
    
    CHAR FB1_NAME[15]		= 'FireBall E2-300'
    INTEGER FB1_NUMBER		= 1
    INTEGER FB1_TYPE		= 0
    CHAR FB1_IP_ADDRESS[15]		= '192.168.0.104'
    INTEGER FB1_USE_IP_CONNECTION	= 1
    INTEGER FB1_LOCAL_PORT		= FIRST_LOCAL_PORT
    
    (***********************************************************)
    (*               LATCHING DEFINITIONS GO BELOW             *)
    (***********************************************************)
    DEFINE_LATCHING
    
    (***********************************************************)
    (*       MUTUALLY EXCLUSIVE DEFINITIONS GO BELOW           *)
    (***********************************************************)
    DEFINE_MUTUALLY_EXCLUSIVE
    
    (***********************************************************)
    (*        SUBROUTINE/FUNCTION DEFINITIONS GO BELOW         *)
    (***********************************************************)
    
    
    (***********************************************************)
    (*                STARTUP CODE GOES BELOW                  *)
    (***********************************************************)
    DEFINE_START
    
    COMBINE_DEVICES (vdvFB1,dvFB1_RS232)
    
    DEFINE_MODULE 'FireBall Module v5_0_1' FB1_MODULE  (
    						    aTP_FB,
    						    iTP_FB,
    						    FB1_NAME,
    						    FB1_NUMBER,
    						    FB1_TYPE,
    						    FB1_USE_IP_CONNECTION,
    						    FB1_IP_ADDRESS,
    						    FB1_LOCAL_PORT,
    						    dvFB1_RS232
    						    );
    
    
    (***********************************************************)
    (*                THE EVENTS GO BELOW                      *)
    (***********************************************************)
    DEFINE_EVENT
    
    (***********************************************************)
    (*            THE ACTUAL PROGRAM GOES BELOW                *)
    (***********************************************************)
    DEFINE_PROGRAM
    
    (***********************************************************)
    (*                     END OF PROGRAM                      *)
    (*        DO NOT PUT ANY CODE BELOW THIS COMMENT           *)
    (***********************************************************)
    
  • Spire_JeffSpire_Jeff Posts: 1,917
    The first thing I notice is: COMBINE_DEVICES (vdvFB1,dvFB1_RS232). Why are you combining them? I don't see that in the demo code I just downloaded from Escient and I don't see a reason for it.

    Secondly, I would change the address of the dvFB1_RS232 to a virtual device since you appear to be using IP communication.

    I am not positive and have no way to test it (but I think I read it in the forums), but my guess is the COMBINE_DEVICES line is causing your problems because as I recall, only the first device in the combined set generates events.

    Hope this helps,
    Jeff

    P.S.

    Enclose code in [ c o d e ] and [ / c o d e ] (without spaces) to get:
    This is a block of code
    
  • DenisDenis Posts: 163
    Sorry for bad quotes, it's my bad....I changed it!

    I used the combine devices, because I believed as it was the solution to rename a device, I did not know if I can to assigne a virtual address directly to a true device.

    ***********

    I removed "combine devices, I renamed FB1_RS232 to a virtual device and I get the same problem.

    Earlier to night, I changed ( in the demo) the name, just the name of dvTP1 for dVTP_NAV, as my real program, and my demo as never wors after, either dvTP1 or dvTP1_NAV
  • Spire_JeffSpire_Jeff Posts: 1,917
    hmmm, have you verified that the ports of the buttons on the touchpanels matches that of your code? It looks like you are using port 11 and I believe Escient uses port 1 by default.

    Other than that, I can't think of anything else that would cause problems. If you do figure it out, please post your findings because I'd be interested in knowing what I missed.

    TKN
  • DHawthorneDHawthorne Posts: 4,584
    No, Escient uses port 11 on the touch panels with the provided panel files. I've used their modules extensively, and have tweaked and re-written them countless times for various applications.

    The most likely thing is that the IP connection is not being established and maintained. First, make sure the Fireball has a static IP. Second, open up a telnet session to the master, turn "msg on," and be sure there is data going back and forth. Fireballs are very chatty when active, hit the play button and you should see a steady steam of stuff in your telnet session. You are using FIRST_LOCAL_PORT in that code as well - be sure no other device or module is using it too.
  • DenisDenis Posts: 163
    Thanks guys

    I will try telnet communicationtonight and I will give a static adress.

    Concerning the local port, if my understanding is well, it is the internal port com of client machine, ( fireball ) and presently I have no other connections on it, except ip connection
  • DenisDenis Posts: 163
    Report

    Hi

    I fixed the ip adress for Fireball and did some test in telnet mode.

    In telnet mode, I can ping ip address of Fireball,

    If I use the remote (IR) control dirctely on fireball, in telnet I'm monitoring all info from fireball.

    If I press play or other on my touch panel with my program, there is no command sent to fireball, and no feedback from fireball but if I use the demo itself, I see all feedback from fireball

    If I ask for tcp list, I get only ip for my touch panel, not for fireball

    If I ask for show device, there is no pysical adress for device 33001:1:01 ( fireball)

    When I ask for program info, all files seem present

    If I ask get ip 33001:1:0 I get a Get ip time out

    On my NI unit, the red led ( output) don't lit when I press any button on touch panel with my program
  • DHawthorneDHawthorne Posts: 4,584
    I looked agian and noticed this in your code :
    //FireBall Serial Port Definitions
    //There should be one dvFBx_RS232 device for each FireBall in the system being controlled via a serial port
    //Set these to a virtual device numbers if using IP control
    dvFB1_RS232	= 5001:1:0    
    
    vdvFB1		= 33001:1:0
    
    
    dvFBx_RS232 clearly references a physical port, even though when using IP, it's supposed to be a virtual. I suspect you may be sending things out on your RS-232 port that are meant to be over IP.
  • DenisDenis Posts: 163
    Hi

    I found my problem!

    First, I changed local port 1 for local port 3 and the module works fine with every TP names.

    2cond, In the TP demo, there is a main page with 3 buttons (with out link to other page) to select wich type of fireball we have, and if we do not include this page in our set up we have to modify code or include a button with channel indicated for this command
  • DHawthorneDHawthorne Posts: 4,584
    Denis wrote:
    Hi

    I found my problem!

    First, I changed local port 1 for local port 3 and the module works fine with every TP names.

    2cond, In the TP demo, there is a main page with 3 buttons (with out link to other page) to select wich type of fireball we have, and if we do not include this page in our set up we have to modify code or include a button with channel indicated for this command
    You can never use 1 for a local port, just so you know. FIRST_LOCAL_PORT resolves to 2, but it's kind of useless since you can't do arithmatic operations in DEFINE_DEVICE, so if you have more than one local port, you can't increment it in your deifinitions.

    I hate that initial button thing about the Escient modules too. I always force it with a DO_PUSH when the device is selected. I also dislike the way they force page flips in code that I don't necessarily want flipped. But beyond that, their module is more robust than the AMX one.

    So where is the Duet version? :)
  • rolorolo Posts: 51
    I just did this a couple of weeks ago. The whole module ties certain info to certain panels, based on which fireball you are controlling and from what panel. In most cases we are only using one fireball, so when the fireball selection button on the factory interface is pressed it ties "fireball 1" to panel 3 or whatever. I wanst using the factory interface and did not need a fireball selection button . I just use a do_push vdvFB1_TP,6 any time you select the fireball. or some kind of power sequence needs to talk to the fireball. Talk to it IP too, it works better, especially with 18 panels.

    I just did this and it drove me nuts for like 2 days.

    Later
  • DHawthorneDHawthorne Posts: 4,584
    That whole code block for selecting the Fireball to control can be bypassed by presetting the value of iTP_FB[]. If you have four panels, for example, and all of them talk to the Fireball you have designated as #1 (via the FB_NUMBER parameter), when you declare it, initialize it to iTP_FB[] = {1,1,1,1}. You won't need the button press to get it talking anymore, unless you actually switch between multiple Fireballs.
  • DenisDenis Posts: 163
    Tanks for your help guys!

    I put a do_push command and It works fine tanks.... Unfortunately I don't tried to re-initialise it..next time.

    I'm just terminated my first paying system and I'm proud of it.

    Lightning system, audio multi-rooms system, home theater and shade controls, controled by over 4000 lines of code and fireball module! Two CV7 touch panel and a MVP8400 I'm not sure as it's the best one but all work very nice.

    Big job for a beginer!
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