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Strange behave

I have the folowing code:

BUTTON_EVENT[tpList, TOOL_BAR_WAKEUP]
BUTTON_EVENT[tpList, TOOL_BAR_SECURITY]
BUTTON_EVENT[tpList, TOOL_BAR_DRAPES]
BUTTON_EVENT[tpList, TOOL_BAR_VIDEO]
BUTTON_EVENT[tpList, TOOL_BAR_AUDIO]
BUTTON_EVENT[tpList, TOOL_BAR_HVAC]
BUTTON_EVENT[tpList, TOOL_BAR_LIGHTS]
{

PUSH:
{
SWITCH(BUTTON.INPUT.CHANNEL)
{
CASE TOOL_BAR_WAKEUP:
{

}
CASE TOOL_BAR_SECURITY:
{

}
CASE TOOL_BAR_DRAPES:
{

}
CASE TOOL_BAR_VIDEO:
{
updateSourceScreen(tpList)
updateVolumeScreen(tpList)
updateSpeakersScreen(tpList)
}
CASE TOOL_BAR_AUDIO:
{

}
CASE TOOL_BAR_HVAC:
{

}
CASE TOOL_BAR_LIGHTS:
{

}

} // END OF - SWITCH
} // END OF - PUSH


}


When I debug it, I get into the case but not to the TOOL_BAR_VIDEO

It was a multi state button
I change it to general, removed the commnads, change the channel, set address code to none.

the strange thing is that its get into the button event but looks like I don't get right BUTTON.INPUT.CHANNEL...

Any idea?


thanks

Ady

Comments

  • adysadys Posts: 395
    Problem solved - thanks


    No!

    it didn't!

    just return the button to be with ^ANI and with address code and loop back and again its not working... :(
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