It's gone. To quote the impressively titled 'AMX G5 Expectations' document:
Button, Feedback Types
The following types are Supported in G5: None, Channel, Channel Inverted, Momentary, Always On;
Blink is Obsolete
See Button, Feedback Types under Changes to Existing Features
You have to do something with multistate or turn it on and off yourself. Not the most efficient use of code or programmer's time, but there you are.
It's gone. To quote the impressively titled 'AMX G5 Expectations' document:
Button, Feedback Types
The following types are Supported in G5: None, Channel, Channel Inverted, Momentary, Always On;
Blink is Obsolete
See Button, Feedback Types under Changes to Existing Features
You have to do something with multistate or turn it on and off yourself. Not the most efficient use of code or programmer's time, but there you are.
Simon
Thank you for the reply.
That is quite annoying, I must say. The blink feedback was very useful, I just don't see a reason to ditch it.
I ended up writing a blink function to turn the buttons on and off, so I can just add buttons as needed. It just seems like a lot of state changes, unnecessarily, being passed to the TP.
Anyone like to weigh in on common practice for blinking buttons on G5 panels?
Comments
Button, Feedback Types
The following types are Supported in G5: None, Channel, Channel Inverted, Momentary, Always On;
Blink is Obsolete
See Button, Feedback Types under Changes to Existing Features
You have to do something with multistate or turn it on and off yourself. Not the most efficient use of code or programmer's time, but there you are.
Simon
Thank you for the reply.
That is quite annoying, I must say. The blink feedback was very useful, I just don't see a reason to ditch it.
I ended up writing a blink function to turn the buttons on and off, so I can just add buttons as needed. It just seems like a lot of state changes, unnecessarily, being passed to the TP.
Anyone like to weigh in on common practice for blinking buttons on G5 panels?
Thanks!
I just have a "flash" variable which changes in a repeating timeline which is &&'d to the value we want to track as feedback in code.